Mage · Support · Mana
Swain LoL
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new...

Patch 26.20 adjust: Base magic resist 34 (was 31) and base armor 23 (was 25). Vision of Empire damage and cooldown both improved for mid.
Abilities
Passive, Ravenous Flock
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
Q, Death's Hand
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Cooldown: 7 / 6 / 5 / 4 / 3 seconds. Cost: 40 / 45 / 50 / 55 / 60 Mana.
W, Vision of Empire
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
Cooldown: 20 / 19 / 18 / 17 / 16 seconds. Cost: 60 / 65 / 70 / 75 / 80 Mana.
E, Nevermove
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.
R, Demonic Ascension
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
Cooldown: 120 / 120 / 120 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 595 + 99
- Mana
- 400 + 29
- Armor
- 23 + 4.7
- Magic resist
- 34 + 1.55
- Attack damage
- 58
- Attack speed
- 0.63 + 2.11
- Move speed
- 330
- Attack range
- 525
- Health regen
- 3 + 0.5
- Mana regen
- 10 + 0.8
Six-item build
Default mage six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Sorcerer's Shoes1,100 g
Luden's Echo2,750 g
Shadowflame3,200 g
Zhonya's Hourglass3,250 g
Rabadon's Deathcap3,500 g
Void Staff3,000 g
Playing Swain
- If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
- While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
- Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
Playing against Swain
- Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.
- High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.
- Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.