Tank · Mage · Mana
Nunu & Willump LoL
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster, only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu...

Abilities
Passive, Call of the Freljord
Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Q, Consume
Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
Cooldown: 13 / 12 / 11 / 10 / 9 seconds. Cost: 60 / 60 / 60 / 60 / 60 Mana.
W, Biggest Snowball Ever!
Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
Cooldown: 14 / 14 / 14 / 14 / 14 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.
E, Snowball Barrage
Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.
R, Absolute Zero
Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
Cooldown: 110 / 100 / 90 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 610 + 90
- Mana
- 280 + 42
- Armor
- 29 + 4.2
- Magic resist
- 32 + 2.05
- Attack damage
- 61
- Attack speed
- 0.63 + 2.25
- Move speed
- 345
- Attack range
- 125
- Health regen
- 5 + 0.8
- Mana regen
- 7 + 0.5
Six-item build
Default tank six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Mercury's Treads1,250 g
Sunfire Aegis2,800 g
Thornmail2,450 g
Kaenic Rookern2,900 g
Jak'Sho, The Protean3,200 g
Warmog's Armor3,100 g
Playing Nunu & Willump
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Playing against Nunu & Willump
- Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
- Using Summoner Flash is a surefire way to escape Absolute Zero.
- Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.