league-of-legends.lol

Tank · Mage · Mana

Nunu & Willump LoL

Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster, only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu...

Nunu & Willump splash art

Abilities

Passive, Call of the Freljord

Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.

  1. Q, Consume

    Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.

    Cooldown: 13 / 12 / 11 / 10 / 9 seconds. Cost: 60 / 60 / 60 / 60 / 60 Mana.

  2. W, Biggest Snowball Ever!

    Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.

    Cooldown: 14 / 14 / 14 / 14 / 14 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.

  3. E, Snowball Barrage

    Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.

    Cooldown: 14 / 13 / 12 / 11 / 10 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.

  4. R, Absolute Zero

    Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

    Cooldown: 110 / 100 / 90 seconds. Cost: 100 / 100 / 100 Mana.

Base stats

Level 1 value, then growth per level when Riot publishes one.

Health
610 + 90
Mana
280 + 42
Armor
29 + 4.2
Magic resist
32 + 2.05
Attack damage
61
Attack speed
0.63 + 2.25
Move speed
345
Attack range
125
Health regen
5 + 0.8
Mana regen
7 + 0.5

Six-item build

Default tank six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.

Edit this build

Playing Nunu & Willump

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

Playing against Nunu & Willump

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.

Related

Patch 26.20 notes · Tier list for this patch · Item catalog