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Fighter · Assassin · Mana

Nocturne LoL

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking...

Nocturne splash art

Abilities

Passive, Umbra Blades

Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

  1. Q, Duskbringer

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    Cooldown: 8 / 8 / 8 / 8 / 8 seconds. Cost: 60 / 65 / 70 / 75 / 80 Mana.

  2. W, Shroud of Darkness

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    Cooldown: 20 / 18 / 16 / 14 / 12 seconds. Cost: 50 / 50 / 50 / 50 / 50 Mana.

  3. E, Unspeakable Horror

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    Cooldown: 15 / 14 / 13 / 12 / 11 seconds. Cost: 60 / 65 / 70 / 75 / 80 Mana.

  4. R, Paranoia

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    Cooldown: 160 / 130 / 100 seconds. Cost: 100 / 100 / 100 Mana.

Base stats

Level 1 value, then growth per level when Riot publishes one.

Health
640 + 109
Mana
275 + 35
Armor
36 + 4.2
Magic resist
32 + 1.55
Attack damage
62
Attack speed
0.72 + 2.7
Move speed
345
Attack range
125
Health regen
7 + 0.75
Mana regen
7 + 0.45

Six-item build

Default fighter six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.

Edit this build

Playing Nocturne

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Playing against Nocturne

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

Related

Patch 26.20 notes · Tier list for this patch · Item catalog