Fighter · Assassin · Energy
Lee Sin LoL
A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland...

Abilities
Passive, Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Q, Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds. Cost: 50 / 50 / 50 / 50 / 50 Energy.
W, Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
Cooldown: 7 / 7 / 7 / 7 / 7 seconds. Cost: 50 / 50 / 50 / 50 / 50 Energy.
E, Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
Cooldown: 8 / 8 / 8 / 8 / 8 seconds. Cost: 50 / 50 / 50 / 50 / 50 Energy.
R, Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Cooldown: 110 / 85 / 60 seconds. Cost: 0 / 0 / 0 Energy.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 645 + 108
- Mana
- 200
- Armor
- 36 + 4.5
- Magic resist
- 32 + 2.05
- Attack damage
- 66
- Attack speed
- 0.65 + 3
- Move speed
- 345
- Attack range
- 125
- Health regen
- 7.5 + 0.7
- Mana regen
- 50
Six-item build
Eclipse first on a fighter clear. Cleaver second when two enemies are stacking armor. Mercs if the lane you camp has hard CC.
Mercury's Treads1,250 g
Eclipse2,900 g
Black Cleaver3,000 g
Death's Dance3,300 g
Sterak's Gage3,200 g
Dead Man's Plate2,900 g
Playing Lee Sin
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Playing against Lee Sin
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.