Support · Mage · Mana
Janna LoL
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated...

Abilities
Passive, Tailwind
Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
Q, Howling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Cooldown: 14 / 14 / 14 / 14 / 14 seconds. Cost: 90 / 95 / 100 / 105 / 110 Mana.
W, Zephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds. Cost: 50 / 55 / 60 / 65 / 70 Mana.
E, Eye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Cooldown: 16 / 15 / 14 / 13 / 12 seconds. Cost: 70 / 75 / 80 / 85 / 90 Mana.
R, Monsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Cooldown: 130 / 115 / 100 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 570 + 90
- Mana
- 360 + 50
- Armor
- 28 + 4.5
- Magic resist
- 30 + 1.3
- Attack damage
- 47
- Attack speed
- 0.63 + 3
- Move speed
- 325
- Attack range
- 550
- Health regen
- 5.5 + 0.55
- Mana regen
- 11.5 + 0.4
Six-item build
Default support six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Ionian Boots of Lucidity900 g
Locket of the Iron Solari2,200 g
Redemption2,300 g
Knight's Vow2,300 g
Spirit Visage2,700 g
Force of Nature2,800 g
Playing Janna
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Playing against Janna
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.