Assassin · Mage · Mana
Ekko LoL
A prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly...

Abilities
Passive, Z-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Q, Timewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds. Cost: 40 / 50 / 60 / 70 / 80 Mana.
W, Parallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Cooldown: 22 / 20 / 18 / 16 / 14 seconds. Cost: 30 / 35 / 40 / 45 / 50 Mana.
E, Phase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds. Cost: 40 / 45 / 50 / 55 / 60 Mana.
R, Chronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Cooldown: 110 / 80 / 50 seconds. Cost: 100 / 100 / 100 Mana.
Base stats
Level 1 value, then growth per level when Riot publishes one.
- Health
- 655 + 99
- Mana
- 280 + 70
- Armor
- 32 + 4.2
- Magic resist
- 32 + 2.05
- Attack damage
- 58
- Attack speed
- 0.69 + 3.3
- Move speed
- 340
- Attack range
- 125
- Health regen
- 9 + 0.9
- Mana regen
- 7 + 0.8
Six-item build
Default assassin six-item plan from the current Summoner's Rift shop. Swap the last slot for the resist you are actually losing to.
Ionian Boots of Lucidity900 g
Hubris2,800 g
Voltaic Cyclosword3,000 g
Edge of Night3,000 g
Mercurial Scimitar3,200 g
Serpent's Fang2,500 g
Playing Ekko
- Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
- If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
- Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
Playing against Ekko
- Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
- Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
- The second hit of Timewinder does more damage than the first; try to avoid it.